She also wonders if you’d like to help test out some new systems, and upon agreeing to do so you’ll be able to purchase the house from the carpenter, who will build it for you. Hopefully that’s the last of our forgotten objects, and we can now focus on just adding new ones in the future :)Īs for the housing system itself, the way you get the house, for now, is that once you’ve completed Flying Fortress, the scientist Kim will appear in Evergrind City next to your currently not-yet-built house, explaining one or two things about the science behind the houses in the game (and your own)! Some miniatures for the carpets from before, for example:Īnd then, a couple of items some of you have likely had in your inventory for quite some time! The red slime carpet and the green slime bad: ![]() ![]() Now as I mentioned, this week we also launched the housing system, which is now playable on frontline! So, when we weren’t at GGC judging games and hanging out with fellow game developers, this week was all about some last minute housing polish, finishing up the remaining details and the graphics needed for them!įirst up, we realized there were some more forgotten things we needed to take care of! ![]() If you want to know more about the conference or would like to see some cool pictures from the showfloor and presentations, head over to the conference website! It was hard to imagine they only had 8 weeks from start to finish, incredibly impressive work! It’s also nominated for several SGA (Swedish Game Awards) categories, so its success might continue on to other venues as well! One of the showfloor favorites, and clear winner of many of the awards at the award ceremony was this little gem called Pump the Frog, made by a bunch of first year students: So basically, it’s great!įor those of you wanting a glimpse of all the game presented at the conference, check out this video: It all culminates in an award ceremony with an after-party where we all get a chance to hang out together and share experiences with other game developers. GGC is short for Gotland Game Conference, which is basically a game expo where the students at the game design education showcase their game and a bunch of people from the industry is invited as judges to give feedback and select which ones did the best. This week was a very special week, since the annual GGC was hosted (and also the week where we launched housing on frontline – go check it out)! ![]() Next up in the improvement spree: the school! This place needed a bit more detail (what sort of school is this where every single desk is empty?) and some fresh new furniture! Take a look: When it comes to the farmer’s shop itself, we’ll do what we’ll do for the Arena reception room and the Dojo in Evergrind – swap it out for its arcade version:īecause I’ve been doing a lot of work in Evergrind already, I thought it might be refeshing to take a break from it all and go to a place a bit further south! Time to make some improvements to Robin’s house:Įvergrind West is getting a ton or more greenery as well! While I didn’t make any new unique props for this upgrade so far, I still think the difference between the original version and the improved one is pretty massive! The old one looks pretty bare and unfinished in comparison, in my opinion anyway: The final building to improve in on the previous batch is the Blacksmith’s, which has been in dire need of some graphics updates for quite a while! Without further ado:Īnd with that batch out of the way, what’s next? Another one, of course! Slowly finishing up Evergrind itself, it’s time to start looking at the places surrounding it, such as Evergrind South and West!
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